• Led major character projects, serving as the primary artist and studio-client liaison.
• Developed internal documentation and tools using Substance Painter to replicate engine output.
• Created high-quality game assets from blockout to final implementation, including high-poly sculpting, low-poly modeling, UV unwrapping, texturing, and rendering.
• Led major character projects, serving as the primary artist and studio-client liaison.
• Developed internal documentation and tools using Substance Painter to replicate engine output.
• Created high-quality game assets from blockout to final implementation, including high-poly sculpting, low-poly modeling, UV unwrapping, texturing, and rendering.
• Established and optimized the pipeline for mobile game asset creation using a Spec-Gloss workflow in Unity.
• Created realistic, game-ready clothing assets from 3D scan data under strict deadlines.
• Led asset production and performed final quality checks before delivery.
• Mentored team members, improving their skills in pipeline workflows and software.
• Designed 3D prototypes for Transas Ship Bridge Simulator.
• Developed LOD models and textures for optimized asset performance.
• Produced real-world accurate sail-able databases for simulations.
• Assisted in setting up and managing a 3D rendering farm for ship salvaging animation projects.