Julie Beliveau
Julie Beliveau
Senior Character Artist @ Art Bully Productions
North Carolina, United States

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Skills

3D ModelingCharacter ModelingDigital SculptingLightingLow-poly ModelingTexturingUV MappingPBR TexturingTexture BakingHair GroomingPipelines

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
RizomUV
RizomUV
Blender
Blender
Illustrator
Illustrator
Mari
Mari
Photoshop
Photoshop

Productions

    • Video Game
      Remnant II
    • Year
      2023
    • Role
      Character Artist [Modeling, Texturing]
    • Company
      Art Bully Productions
    • Video Game
      Diablo IV
    • Year
      2023
    • Role
      Senior Character Artist [Modeling, Texturing]
    • Company
      ArtBully Productions
    • Video Game
      Marvel Midnight Suns
    • Year
      2022
    • Role
      Character Artist [Modeling, Texturing]
    • Company
      ArtBully Productions
    • Video Game
      SMITE
    • Year
      2014
    • Role
      Character Artist [Modeling, Texturing]
    • Company
      ArtBully Productions
    • Video Game
      Rogue Company
    • Year
      2020
    • Role
      Character Artist [Modeling, Texturing]
    • Company
      ArtBully Productions

Experience

  • Senior Character Artist at Art Bully Productions
    Raleigh, US
    March 2024 - Present

    • Led major character projects, serving as the primary artist and studio-client liaison.

    • Developed internal documentation and tools using Substance Painter to replicate engine output.

    • Created high-quality game assets from blockout to final implementation, including high-poly sculpting, low-poly modeling, UV unwrapping, texturing, and rendering.

  • 3D Character Artist at Art Bully Productions
    Raleigh
    November 2020 - March 2024

    • Led major character projects, serving as the primary artist and studio-client liaison.

    • Developed internal documentation and tools using Substance Painter to replicate engine output.

    • Created high-quality game assets from blockout to final implementation, including high-poly sculpting, low-poly modeling, UV unwrapping, texturing, and rendering.

  • 3D Character Artist at Reblika
    Remote
    September 2019 - April 2020

    • Established and optimized the pipeline for mobile game asset creation using a Spec-Gloss workflow in Unity.

    • Created realistic, game-ready clothing assets from 3D scan data under strict deadlines.

    • Led asset production and performed final quality checks before delivery.

    • Mentored team members, improving their skills in pipeline workflows and software.

  • 3D Artist/Graphic Artist at Resolve Maritime Academy
    Ft. Lauderdale
    June 2017 - July 2019

    • Designed 3D prototypes for Transas Ship Bridge Simulator.

    • Developed LOD models and textures for optimized asset performance.

    • Produced real-world accurate sail-able databases for simulations.

    • Assisted in setting up and managing a 3D rendering farm for ship salvaging animation projects.

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