As an artist, I am fascinated by creating detailed characters and telling stories via material expression. I am a dedicated team player and always interested in refining my skills as well as growing by learning new things.
•Pipeline Development
•Cleaning 3D scanned models
•Converting 3D scanned models for game ready assets
•Creating game ready meshes, UV mapping & texturing under strict deadlines
• Overseeing asset production and quality for delivery
- Creating 3d prototypes for Transas ship handling Bridge simulator
- Creating LOD's, UV mapping & texturing
- Creating accurate databases that represent real-world ports
- Created and Managed a 3d rendering farm for animators
- Created graphical content, postcards & flyers for events and promotional material